Brant emerges as a highly anticipated limited 5-star Resonator in Wuthering Waves 2.1 Banners, instantly capturing the attention of players seeking versatility and strength. Unlike many characters, Brant seamlessly blends the roles of healer and shielder, offering exceptional support capabilities while maintaining the ability to deliver meaningful damage. His unique design and gameplay mechanics provide a fresh and strategic option for team compositions, appealing to both new and veteran players.
Beyond his versatile kit, Brant’s signature weapon and Resonance Chains further enhance his effectiveness, introducing new layers of synergy and tactical depth. In this article, we will provide an in-depth exploration of Brant’s abilities, weapon, and Resonance Chains, highlighting why he represents one of the most intriguing additions to the Wuthering Waves roster.
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Brant – Fusion Sword Unit
Brant is a versatile Fusion Sword wielder in Wuthering Waves, excelling as both a healer and support. He can restore the entire team’s HP, provide protective shields, and enhance the next character to enter the field through his Outro Skill. Beyond his supportive capabilities, Brant converts Energy Recharge into ATK, allowing his damage output to rival that of dedicated sub-DPS units.
Core Mechanics
Brant’s gameplay revolves around his Forte Circuit and Resonance Liberation. Resonance Liberation simultaneously restores HP for all allies and increases Brant’s ATK based on his Energy Recharge: for every 1% of Energy Recharge above 150%, he gains 20 additional ATK, up to a maximum of 2600. Meanwhile, his Forte Circuit passively heals teammates during Bravo accumulation and generates a shield when Bravo is fully charged and expended.
His Outro Skill further enhances team synergy by boosting the next character entering the field—raising Fusion DMG by 20% and Resonance Skill DMG by 25%. This blend of abilities positions Brant as a strong sustain-focused unit who also contributes meaningful damage and team-wide support.
Details:
- ❉ Rarity: 5-star
- ❉ Attribute: Fusion
- ❉ Weapon: Sword

Signature Weapon – Unflickering Valor

Wuthering Waves – Brant’s Signature Sword
- Base ATK: 413
- Energy Recharge: 77%
R1 Effect:
- Increases Crit Rate by 8%.
- Casting Resonance Liberation grants a 24% Basic Attack DMG Bonus for 10 seconds.
- Dealing Basic Attack DMG further increases Basic Attack DMG by 24% for 4 seconds.
Unflickering Valor enhances Brant’s offensive and supportive capabilities, synergizing with his Energy Recharge mechanics to maximize both damage output and team utility.
Normal Attack – Captain’s Rhapsody
Basic Attack:
- Perform up to 4 consecutive strikes, dealing Fusion DMG.
Heavy Attack:
- Consume STA to strike the target, dealing Fusion DMG.
Heavy Attack – Rhapsodic Riff:
- Consume STA to attack, dealing Fusion DMG.
- Can be triggered by:
- Holding the Basic Attack button after performing Basic Attack Stage 2 or Stage 4.
- Pressing Basic Attack following Mid-air Attack Stage 4.
Mid-air Heavy Attack:
- Perform up to 4 consecutive strikes, dealing Fusion DMG.
- Grapple Mechanics:
- Press Normal Attack after Mid-air Attack Stage 1 or 2 to swing toward the target. Brant will attack if he reaches them.
- Release during the swing to flip backward after the attack; hold Normal Attack to continuously attack and flip after the finishing move.
- Brant flips automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to continue the next stage.
- Flipping resets Mid-air Dodge attempts.
- Special Cases:
- If the Grapple swing in Mid-air Attack Stage 1 fails to reach the target, Brant performs a forward slash, dealing Fusion DMG.
- If he reaches the target but misses, Brant drops down after a brief suspension in mid-air.
Dodge Counter:
- Press the Basic Attack button immediately after a successful Dodge to strike the target, dealing Fusion DMG.

Resonance Skill – Anchors Aweigh!
Brant propels himself into the air, striking all enemies in the area and dealing Fusion DMG. While airborne, if Bravo is not full, Anchors Aweigh! is replaced with Plunging Attack.
Plunging Attack:
- Brant dives toward the target at the cost of STA, dealing Fusion DMG treated as Basic Attack DMG.
Special Interactions:
- If Brant fails to reach the target with the Grapple swing during Mid-air Attack Stage 1, he performs a forward slash. Press Normal Attack afterward to initiate Plunging Attack.
- If Brant reaches the target with the Grapple swing during Mid-air Attack Stage 1 or 2 but the attack does not connect, press Normal Attack during the brief mid-air suspension to perform Plunging Attack.

Resonance Liberation – To the Horizon
Brant deals Fusion DMG to all enemies within range and restores the HP of all nearby team Resonators before entering the Aflame state. This skill can also be activated while airborne.
Aflame State:
- Increases Bravo gain efficiency by 100% when Normal Attack or Resonance Skill: Anchors Aweigh! hits enemies.
- Replaces Forte Circuit: Theatrical Moment with “My” Moment.
“My” Moment:
- For every 1% of Energy Recharge above 150%, Brant gains 20 extra ATK, up to a maximum of 2600.
- Brant gains additional ATK based on his Energy Recharge.

Forte Circuit – Ocean Odyssey
Theatrical Moment:
- Brant gains additional ATK based on his Energy Recharge.
- For every 1% of Energy Recharge above 150%, he gains 12 extra ATK, up to a maximum of 1560.
Waves of Acclaims:
- Heals all team Resonators when Bravo reaches 25, 50, 75, and 100.
Returned from Ashes:
- When Bravo is full, Resonance Skill: Anchors Aweigh! is replaced with Returned from Ashes.
- Consumes all Bravo to perform Returned from Ashes, dealing Fusion DMG (treated as Basic Attack DMG) and generating a shield for all nearby team Resonators.
- Casting this skill during Aflame ends the state after Returned from Ashes concludes.
- Note: The shield cannot be transferred if the current Resonator is switched out.
Bravo Mechanic:
- Brant can store up to 100 Bravo.
- Bravo is gained when:
- Normal Attacks hit a target
- Intro Skill hits a target
- Resonance Skill hits a target

Intro Skill – Applaud For Me!
Brant strikes the target, dealing Fusion DMG and triggering the Interlude Applause effect.
Interlude Applause:
- Causes the next Mid-air Attack to start at Stage 2.
- This effect is removed if the attack ends early or if Brant is switched out.

Outro Skill – The Course is Set!
The next incoming Resonator receives a buff for 14 seconds (or until switched out):
- Fusion DMG increased by 20%
- Resonance Skill DMG increased by 25%
Inherent Skills
Voyager’s Blaze
- Increases healing provided by Waves of Acclaims by 20%.
Trial by Fire and Tide
- Brant gains increased resistance to interruption during Mid-air Attacks.
- Grants a 15% Fusion DMG Bonus.
Stat Bonuses
- ATK+: ATK increased by 1.80 / 4.20%
- Crit Rate+: Crit Rate increased by 1.20 / 2.80%
Resonance Chain
By Currents and Winds
- Returned from Ashes temporarily causes nearby enemies to stagnate while casting; the effect ends when Brant is switched out.
- After casting Intro Skill: Applaud for Me! or after each flip during Mid-air Attack, Brant’s damage dealt is increased by 20% for 5s, stacking up to 3 times.
For Smiles and Cheers
- Increases Brant’s Crit Rate by 30% during Mid-air Attack and Returned from Ashes.
- Enhances Outro Skill: The Course is Set!: Within 20s of Brant’s Outro Skill, when the incoming Resonator’s Resonance Skill hits a target, Brant triggers an explosion dealing Fusion DMG equal to 440% of his ATK (considered Basic Attack DMG).
- Up to 1 explosion per second, maximum 2 explosions.
- This effect persists even if Brant is switched out.
Through Storms I Sail
- Increases Returned from Ashes DMG multiplier by 42%.
To Freedom I Sing
- Increases the shield generated by Returned from Ashes by 20%.
- Casting Returned from Ashes restores HP for all nearby team Resonators (6.60 HP per 1% Energy Recharge).
All the World’s an Actor’s Stage
- Dealing Basic Attack DMG grants 15% Basic Attack DMG Bonus for 10s.
All the World’s a Captain’s Carnevale
- Increases Mid-air Attack DMG multiplier by 30%.
- Casting Returned from Ashes triggers a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes (considered Basic Attack DMG).
Frequently Asked Questions
What role does Brant play in a team?
Brant is a versatile Fusion Sword unit who excels as both a sustain and support character. He can heal and shield the team, amplify the damage of the next incoming Resonator, and convert Energy Recharge into significant ATK, making him effective as a sub-DPS.
How does Brant’s Energy Recharge affect his damage?
Both “My” Moment and Theatrical Moment scale Brant’s ATK based on Energy Recharge above 150%. Each percentage over 150% increases his ATK, up to 2600 for “My” Moment and 1560 for Theatrical Moment, enhancing his overall damage output.
How does Bravo work?
Brant can accumulate up to 100 Bravo by hitting targets with Normal Attacks, Intro Skills, or Resonance Skills. Bravo triggers passive effects such as Waves of Acclaims healing and enables Returned from Ashes when fully charged, which consumes all Bravo to deal damage and generate shields.
Can Brant’s skills be used mid-air?
Yes. Both Resonance Skill: Anchors Aweigh! and Resonance Liberation: To the Horizon can be cast while airborne, providing flexible combat options.
How does Brant enhance the next incoming Resonator?
A: His Outro Skill: The Course is Set! buffs the next incoming Resonator’s Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until they are switched out. Additional enhancements from Resonance Chain: For Smiles and Cheers allow Brant to trigger extra explosions when the incoming Resonator uses their Resonance Skill.
What makes Brant strong in sustained fights?
Brant’s combination of healing (via Waves of Acclaims), shielding (Returned from Ashes), and damage amplification (“My” Moment and Outro Skill) allows him to maintain team durability while contributing consistent damage. His Forte Circuit passives further enhance healing and provide shields at key Bravo thresholds.
Conclusion
Brant stands out as one of the most versatile units in Wuthering Waves, seamlessly blending support, sustain, and sub-DPS capabilities. His unique mechanics—converting Energy Recharge into ATK, generating shields, and healing the team through Bravo accumulation—make him a cornerstone for both offensive and defensive strategies.